The game of Facebook and the end(s) of writing pedagogy / John Alberti -- The pencil-shaped joystick: a synoptic history of text in digital games / Nate Garrelts -- Who are you here?: the avatar and the other in video game avatars / Katherine Warren -- Developing and extending gaming pedagogy: designing a course as game / Justin Hodgson -- On second thought ... / Mark Mullen -- Ludic snags / Matthew S. S. Johnson and Richard Colby -- Metaphor, writer's block, and the Legend of Zelda: a link to the writing process / Benjamin Miller -- Drag and drop: teaching our students things we don't already know / Danielle LaVaque-Manty -- Gender and gaming in a first-year writing class / Rebekah Shultz Colby -- Exploitationware / Ian Bogost -- Techne as play: three interstices / James Schirmer -- What happens in Goldshire stays in Goldshire: rhetorics of queer sexualities, role-playing, and fandom in World of Warcraft / Lee Sherlock -- Grammar interventions in gaming forums: intersections of academic and nonacademic standards / Larry Beason -- Mr. Moo's first RPG: rules, discussion, and the instructional implications of collective intelligence on the Open Web / Trevor Owens -- Afterword / Debra Journet