MARC Bibliographic Record

LEADER02844cam a22004094i 4500
001 9993145713602122
005 20150309104110.0
008 121203s2013 nyua b 001 0 eng
010    $a 2012041050
016 7_ $a016215227$2Uk
020    $a9781137307668 (hardcover : alk. paper)
020    $a1137307668 (hardcover : alk. paper)
035    $a(OCoLC)ocn818732780
035    $a(WU)9314571-uwmadisondb
035    $a(EXLNZ-01UWI_NETWORK)9910138419402121
040    $aDLC$beng$erda$cDLC$dYDX$dBTCTA$dUKMGB$dOCLCO$dYDXCP$dBWX$dIG#$dOCLCQ$dGZI
042    $apcc
049    $aGZII
050 00 $aLB1631$b.R48 2013
082 00 $a808/.042071$223
090    $aLB1631$b.R496 2013
245 00 $aRhetoric/composition/play through video games :$breshaping theory and practice of writing /$cedited by Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby.
264 _1 $aNew York :$bPalgrave Macmillan,$c2013.
300    $axviii, 239 pages :$billustrations ;$c23 cm.
336    $atext$btxt$2rdacontent
337    $aunmediated$bn$2rdamedia
338    $avolume$bnc$2rdacarrier
490 1_ $aPalgrave Macmillan's digital education and learning
505 0_ $aThe game of Facebook and the end(s) of writing pedagogy / John Alberti -- The pencil-shaped joystick: a synoptic history of text in digital games / Nate Garrelts -- Who are you here?: the avatar and the other in video game avatars / Katherine Warren -- Developing and extending gaming pedagogy: designing a course as game / Justin Hodgson -- On second thought ... / Mark Mullen -- Ludic snags / Matthew S. S. Johnson and Richard Colby -- Metaphor, writer's block, and the Legend of Zelda: a link to the writing process / Benjamin Miller -- Drag and drop: teaching our students things we don't already know / Danielle LaVaque-Manty -- Gender and gaming in a first-year writing class / Rebekah Shultz Colby -- Exploitationware / Ian Bogost -- Techne as play: three interstices / James Schirmer -- What happens in Goldshire stays in Goldshire: rhetorics of queer sexualities, role-playing, and fandom in World of Warcraft / Lee Sherlock -- Grammar interventions in gaming forums: intersections of academic and nonacademic standards / Larry Beason -- Mr. Moo's first RPG: rules, discussion, and the instructional implications of collective intelligence on the Open Web / Trevor Owens -- Afterword / Debra Journet.
504    $aIncludes bibliographical references and index.
650 _0 $aEnglish language$xComposition and exercises.
650 _0 $aEducation$xEffect of technological innovations on.
650 _0 $aVideo games and children.
700 1_ $aColby, Richard,$eeditor.
700 12 $aAlberti, John.$tGame of Facebook and the end(s) of writing pedagogy.
830 _0 $aPalgrave Macmillan's digital education and learning series.
949    $a20130606$b*CI-dm$cd$dnt$ep$fcall:n$grepl:n$hcimc
997    $aMARCIVE

MMS IDs

Document ID: 9910138419402121
Network Electronic IDs:
Network Physical IDs: 9910138419402121
mms_mad_ids: 9993145713602122