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LEADER | 02844cam a22004094i 4500 | |
001 | 9993145713602122 | |
005 | 20150309104110.0 | |
008 | 121203s2013 nyua b 001 0 eng | |
010 | $a 2012041050 | |
016 | 7_ | $a016215227$2Uk |
020 | $a9781137307668 (hardcover : alk. paper) | |
020 | $a1137307668 (hardcover : alk. paper) | |
035 | $a(OCoLC)ocn818732780 | |
035 | $a(WU)9314571-uwmadisondb | |
035 | $a(EXLNZ-01UWI_NETWORK)9910138419402121 | |
040 | $aDLC$beng$erda$cDLC$dYDX$dBTCTA$dUKMGB$dOCLCO$dYDXCP$dBWX$dIG#$dOCLCQ$dGZI | |
042 | $apcc | |
049 | $aGZII | |
050 | 00 | $aLB1631$b.R48 2013 |
082 | 00 | $a808/.042071$223 |
090 | $aLB1631$b.R496 2013 | |
245 | 00 | $aRhetoric/composition/play through video games :$breshaping theory and practice of writing /$cedited by Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby. |
264 | _1 | $aNew York :$bPalgrave Macmillan,$c2013. |
300 | $axviii, 239 pages :$billustrations ;$c23 cm. | |
336 | $atext$btxt$2rdacontent | |
337 | $aunmediated$bn$2rdamedia | |
338 | $avolume$bnc$2rdacarrier | |
490 | 1_ | $aPalgrave Macmillan's digital education and learning |
505 | 0_ | $aThe game of Facebook and the end(s) of writing pedagogy / John Alberti -- The pencil-shaped joystick: a synoptic history of text in digital games / Nate Garrelts -- Who are you here?: the avatar and the other in video game avatars / Katherine Warren -- Developing and extending gaming pedagogy: designing a course as game / Justin Hodgson -- On second thought ... / Mark Mullen -- Ludic snags / Matthew S. S. Johnson and Richard Colby -- Metaphor, writer's block, and the Legend of Zelda: a link to the writing process / Benjamin Miller -- Drag and drop: teaching our students things we don't already know / Danielle LaVaque-Manty -- Gender and gaming in a first-year writing class / Rebekah Shultz Colby -- Exploitationware / Ian Bogost -- Techne as play: three interstices / James Schirmer -- What happens in Goldshire stays in Goldshire: rhetorics of queer sexualities, role-playing, and fandom in World of Warcraft / Lee Sherlock -- Grammar interventions in gaming forums: intersections of academic and nonacademic standards / Larry Beason -- Mr. Moo's first RPG: rules, discussion, and the instructional implications of collective intelligence on the Open Web / Trevor Owens -- Afterword / Debra Journet. |
504 | $aIncludes bibliographical references and index. | |
650 | _0 | $aEnglish language$xComposition and exercises. |
650 | _0 | $aEducation$xEffect of technological innovations on. |
650 | _0 | $aVideo games and children. |
700 | 1_ | $aColby, Richard,$eeditor. |
700 | 12 | $aAlberti, John.$tGame of Facebook and the end(s) of writing pedagogy. |
830 | _0 | $aPalgrave Macmillan's digital education and learning series. |
949 | $a20130606$b*CI-dm$cd$dnt$ep$fcall:n$grepl:n$hcimc | |
997 | $aMARCIVE |