MARC Bibliographic Record

LEADER03869ngm a22004931i 4500
001 991023397274602122
005 20221029153829.0
006 m|o|c|||||||||||||
007 cr|una---unuuu
007 vz|uzazuu
008 221029s2020||||nyu|||||||||||o|||v|eng|d
024 7_ $a10.48448/x24q-yd15$2DOI
028 42 $a46760$bUnderline Science
033 00 $a202105081200
035    $a(IN-ChSCO)46760
035    $a(EXLNZ-01UWI_NETWORK)9914027972102121
040    $aUnderline$cScope$beng$erda
041 0_ $aeng
046    $k2020
050 _4 $aG155.A1
082 04 $a338.4791$223
111 2_ $aGISTAM 2020$qKeynote lectures$d(2021)
245 13 $aAn Innovative Platform for Virtual Underwater Experiences Targeting the Cultural and Tourism Industries /$cParaskevi Nomikou.
264 _1 $aNew York, N.Y. :$bUnderline,$c2020.
300    $a1 online resource
336    $atwo-dimensional moving image$btdi$2rdacontent
337    $acomputer$bc$2rdamedia
338    $aonline resource$bcr$2rdacarrier
344    $adigital
347    $avideo file$bMPEG-4$bFlash
500    $aEvent name: GISTAM 2020.
500    $aEvent session: Keynote lectures.
500    $a"Paper Number: Key04".
518    $aOriginally produced by Paraskevi Nomikou in 2021.
518    $aEvent name: GISTAM 2020 ; Event session: Keynote lectures, held on (May 08, 2021 12:00).
520 3_ $aAlthough, the underwater environment is of great scientific interest regarding all fields of marine research, it has not been exploited broadly yet for cultural and tourism purposes. At the same time, technology in the fields of virtual and augmented reality has undergone considerable development by providing technical solutions for environments that their modelling has been problematic or non-operational for a variety of spatial scales. To this end, we report on our recent progress in developing an integrated interactive framework for exploring natural (augmented reality) and virtual (virtual reality) environments in regions of touristic and environmental interest (eg. Submerged cities, shipwrecks, sunken harbors and diving parks, marine parks etc.) in order to enrich travel experience and promote specific and diverse forms of tourism. In particular, the designed solution combines high-resolution data acquired and processed with state-of-the-art technologies (swath mapping systems, underwater vehicles, unmanned aerial vehicles) so as to create a synthetic topographic relief basemap and to analyze all its particular geomorphological and ecological structures as well as anthropogenic interventions. Moreover, through a set of special designed tools for multimedia content management, it is possible to write narrative scenarios and produce interactive experiences in virtual reality. In this way, users are able to assimilate to real (or even imaginary) environments through different media (e.g., tablets, virtual reality glasses, etc.). The integration of research knowledge into interactive narrative systems will furthermore result into the development of innovative research and teaching products to promote the complex, challenging, magnificent underwater environment and also to attract tourists of general or special interest. The developed digital platform, named VIRTUALDIVER, will enable users to navigate virtually in environments accessible only by underwater vehicles and in cost-intensive, research and scientific missions and make known the underwater cultural heritage.
538    $aSystem requirements: Adobe Flash Player.
546    $aIn English.
588    $aDescription based on Input Spreadsheet; title from title screen (Internet Archive, viewed October 29, 2022)
650 _0 $aTourism$xSocial aspects.
650 _0 $aTourism$xEnvironmental aspects.
650 _0 $aTourism$xTechnological innovations.
655 _7 $aInternet videos$2lcgft.
700 1_ $a Nomikou, Paraskevi.
856 40 $uhttps://doi.org/10.48448/x24q-yd15

MMS IDs

Document ID: 9914027972102121
Network Electronic IDs: 9914027972102121
Network Physical IDs:
mms_mad_ids: 991023397274602122