Books

Video games and American culture : how ideology influences virtual worlds

Author / Creator
Toscano, Aaron A. author
Available as
Online
Summary

Going against recent academic trends that analyze video games in a vacuum, this book considers video games as cultural artifacts. Using a cultural studies lens, Toscano addresses common themes in p...

Going against recent academic trends that analyze video games in a vacuum, this book considers video games as cultural artifacts. Using a cultural studies lens, Toscano addresses common themes in popular video games and identifies ways in which they reflect on the violent, sexist, and chauvinistic culture that produces and enjoys them.

Creator
Aaron A. Toscano
Format
Books
Publication
  • Lanham, Maryland : Lexington Books, [2020]
  • ©2020
Physical Details
  • 1 online resource (xi, 149 pages) : illustrations
ISBNs
9781793601315, 1793601313, 1793601305, 9781793601308, 1793601305
OCLC
on1133125532

  • Includes bibliographical references and index.

  • Intro -- Table of Contents -- List of Figures -- Acknowledgments -- Introduction -- 1 Approaches to Video Game Studies -- 2 The Specious Link Surrounding Video Games and Violence -- 3 The Video Game as Political Scapegoat -- 4 Games of Conquest -- 5 The Male Gaze in Gaming -- 6 Video Games and the Neoliberal Hero -- Conclusion -- Bibliography -- Index -- About the Author
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