MARC Bibliographic Record

LEADER01375cam a2200337 i 4500
001 991015605318402133
005 20170505020712.0
008 160317s2017 flua b 001 0 eng
010    $a 2016007414
020    $a9781498753388$qpaperback
020    $a1498753388$qpaperback
035    $a(OCoLC)946579857
035    $a(OCoLC)ocn946579857
035    $a(EXLNZ-01UWI_NETWORK)9912314775302121
040    $aDLC$beng$erda$cDLC$dOCLCF$dVL#$dIAD$dTEU$dYDX$dYDX$dOCLCO
042    $apcc
049    $aGZTM
050 00 $aQA76.76.C672$bQ53 2017
082 00 $a794.8/1536$223
100 1_ $aQuick, John M.,$eauthor.
245 10 $aLearn to implement games with code /$cJohn M. Quick.
264 _1 $aBoca Raton, FL :$bCRC Press, Taylor & Francis Group,$c[2017]
300    $axix, 355 pages ;$c24 cm
336    $atext$btxt$2rdacontent
337    $aunmediated$bn$2rdamedia
338    $avolume$bnc$2rdacarrier
504    $aIncludes bibliographical references and index.
505 0_ $aThe world beyond the screen -- A dialogue with the red knight -- A daring decision -- Face the dragon -- A group of heroes -- Save the day -- Design your world -- A proper introduction -- A proper transition -- The world is in motion -- The world can be heard -- Celebrate victory.
650 _0 $aVideo games$xProgramming.
650 _7 $aVideo games$xProgramming.$2fast$0(OCoLC)fst00872114

MMS IDs

Document ID: 9912314775302121
Network Electronic IDs:
Network Physical IDs: 9912314775302121
mms_ww_ids: 991015605318402133