Videos, Slides, Films

Virtual worlds : inside online games

Available as
Online
Summary

As online gaming companies position themselves to tap an entertainment market that is projected to explode, researchers question the safety of deeply immersive virtual worlds. In this program, MIT ...

As online gaming companies position themselves to tap an entertainment market that is projected to explode, researchers question the safety of deeply immersive virtual worlds. In this program, MIT psychologist and sociologist Sherry Turkle; David Greenfield, author of Virtual Addiction; Richard Garriott, creator of Ultima Online; Brad McQuaid, co-creator of EverQuest; representatives of Sony Online Entertainment and Mythic Entertainment; Janet Murray, author of Hamlet on the Holodeck; and many others tackle some big questions: What makes these games so compelling? Are they clinically addictive? And do they promote violence? Additional topics include player demographics, the profit potential of the online gaming industry, and the future of TV in the era of interactive entertainment.

Details

Additional Information