Ch. 1. Introduction to 3D game development -- Ch. 2. Introduction to programming -- Ch. 3. 3D programming concepts -- Ch. 4. Game programming -- Ch. 5. Game play -- Ch. 6. Network -- Ch. 7. Common scripts -- Ch. 8. Introduction to textures -- Ch. 9. Skins -- Ch. 10. Creating GUI elements -- Ch. 11. Structural material textures -- Ch. 12. Terrains -- Ch. 13. Introduction to modeling with MilkShape -- Ch. 14. Making a character model -- Ch. 15. Making a vehicle model -- Ch. 16. Making weapons and items -- Ch. 17. Making structures -- Ch. 18. Making the game world environment -- Ch. 19. Creating and programming sound -- Ch. 20. Game sound and music -- Ch. 21. Creating the game mission -- Ch. 22. The game server -- Ch. 23. The game client -- Ch. 24. The end game