Intro -- Contents -- Series Foreword -- Preface -- 1. A New Perspective on Games and Families -- Our Contribution -- The Debate over Screen Time -- Research on Negative Effects of Video Games -- Antisocial Behavior -- Addiction -- Obesity -- Disruption of Family Life -- Framing of Video Games in Education -- Evolution of Games as a Medium -- Intergenerational Play -- Organization of the Book -- Researchers -- Parents -- Educators -- Game Designers -- 2. Strengthening Family Relations -- Games as a Context for Horizontal and Vertical Connections -- The Livingstone Family: Creating a Family Culture of Gaming -- The Contreras Family: Building on Shared Interests through Gaming -- The Gastelum Family: Gaming as a Context for Engagement -- The Morgan Family: The Joint Evolution of Gaming, Interests, and Relationships -- The Perez Family: Connections and Disconnections around Gaming -- The Prevalence and Versatility of Video Gaming in Family Life -- Redefining "Disconnect" -- Conclusion -- 3. Family Learning and Video Games -- A Broad Perspective on Learning -- Video Games and Learning -- Gaming as a Constellation of Literacy Practices -- Talk and Family Learning -- Games as a Context for Learning Conversations -- Problem Solving -- Collaboration -- Patience and Persistence -- Conclusion -- 4. Understanding Oneself, Each Other, and the World -- Playing Games as an Opportunity Space -- Playing Out Ethnic and Cultural Identity -- Negotiating Individual and Family Identity -- Samantha and Her Father -- Mia and Her Mother -- Tomas and His Mother -- Building a House Together -- Making Sense of the World through Gaming -- Bidirectional Socialization -- Conclusion -- 5. Developing a Learning Culture through Gaming -- Family Learning Culture -- The Twenty-First-Century Landscape -- Families as Communities of Practice -- Gaming as a Family Routine and Ritual