Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming

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edited by Yasmin B. Kafai ... [and others]
Other Title
  • Beyond Barbie & Mortal Kombat
  • Cambridge, Mass. : MIT Press, [2008]
  • ©2008
Physical Details
  • xxv, 371 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm
9780262113199, 0262322552, 0262113198, 9780262322553, 9780262516068
ocn620681652, ocn175054571

  • Includes bibliographical references and index.

  • Preface: Pink, Purple, Casual, or Mainstream Games: Moving Beyond the Gender Divide / Yasmin B. Kafai, Carrie Heeter, Jill Denner and Jennifer Y. Sun -- Pt. I. Reflections on a Decade of Gender and Gaming -- 1. From Quake Grrls to Desperate Housewives: A Decade of Gender and Computer Games / Henry Jenkins and Justine Cassell -- 2. Notes from the Utopian Entrepreneur / Brenda Laurel -- 3. Games and Technological Desire: Another Decade / Cornelia Brunner -- Pt. II. Gaming Communities: Girls and Women as Players -- 4. Becoming a Player: Networks, Structure, and Imagined Futures / T. L. Taylor -- 5. Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes, Cybercafes, and Dormitories / Holin Lin -- 6. Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games / Nick Vee -- 7. Gender Dynamics of the Japanese Media Mix / Mizuko Ito -- 8. Gender Play in a Tween Gaming Club / Yasmin B. Kafai -- Pt. III. Girls and Women as Game Designers -- 9. What Games Made by Girls Can Tell Us / Jill Denner and Shannon Campe -- 10. Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games / Caroline Pelletier -- 11. Getting Girls into the Game: Toward a "Virtuous Cycle" / Tracy Fullerton, Janine Fron, Celia Pearce and Jacki Morie (Ludica) -- 12. Crunched by Passion: Women Game Developers and Workplace Challenges / Mia Consalvo -- Pt. IV. Changing Girls, Changing Games -- 13. Are Boy Games Even Necessary? / Nicole Lazzaro -- 14. Girls, Gaming, and Trajectories of IT Expertise / Elisabeth Hayes -- 15. Design to Promote Girls' Agency through Educational Games: The Click! Urban Adventure / Kristin Hughes -- 16. Using Storytelling to Introduce Girls to Computer Programming / Caitlin Kelleher -- 17. Design Heuristics for Activist Games / Mary Flanagan and Helen Nissenbaum -- 18. Gender Identity, Play Style. and the Design of Games for Classroom Learning / Carrie Heeter and Brian Winn -- Pt. V. Industry Voices -- 19. Interview with Megan Gaiser, Her Interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag Dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design
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