Includes bibliographical references (pages [179]-186) and indexes.
Why video games are good for your soul : pleasure and learning -- Video games, violence, and effects : good and bad -- Notes on content and technological determinism -- Good video games, the human mind, and good learning -- Learning about learning from a video game : rise of nations -- Pleasure and "being a professional" : learning and video games -- Why study games now? Video games : a new art form -- Affinity spaces : from age of mythology to today's schools -- Reading, specialist language development, and video games -- Games and learning : issues, perils, and potentials