Pop goes the decade : the eighties

Harrison, Thomas (Thomas R.), 1969- author

Publication Details Click to collapse Cite/Export

  • Creator Thomas Harrison
  • Format Books
  • Publication Santa Barbara, California : Greenwood, an imprint of ABC-CLIO, LLC, [2017]
  • Series
  • Physical Details
    • xxxi, 283 pages : illustrations ; 27 cm
  • ISBNs 9781440836664, 1440836663, 9781440836671
  • OCLC ocn967502797


  • "Popular culture in the United States in the 1980s--as reflected in film, television, music, technology, and art--serves to illustrate the general feeling of American citizens during this decade that the sky was the limit, and the only thing better than "big" was "bigger." This title provides readers with an engaging, in-depth study of the 1980s and supplies the larger historical and social context of popular culture in an era when the extraordinary seemed normal and all the rules were being rewritten. The book's wide scope includes the concepts, fashions, foods, sports, television, movies, and music that became popular in the 1980s. Readers will see how specific elements of the decade, such as visual art and architecture, reflect the sense of change in the 1980s, often through excessive displays of expression that helped further movements into the avant-garde. The technological advances, entertainment developments, and "game changers" that were essential to establishing the popular culture of the decade are highlighted, as is the trend of how personal expression in the 80s began to penetrate a wider segment of American culture, spanning across all ages. The book also calls attention to the standout events and individuals who influenced society in the 1980s, with emphasis on the figures who intentionally used pop culture as an avenue for change as well as the influences from the 1980s that are still felt today."--Publisher's website.


  • Includes bibliographical references and index.


  • Timeline -- Background and introduction -- Exploring popular culture -- Television -- Sports -- Music -- Film -- Literature -- Technology -- Visual arts -- Controversies -- Game changers -- Legacy
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