Books

Game design workshop : a playcentric approach to creating innovative games

Author / Creator
Fullerton, Tracy
Available as
Physical
Summary

"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design tech...

"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]

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Creator
Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman
Format
Books
Publication
  • Second edition
  • Amsterdam ; Boston : Elsevier Morgan Kaufmann, [2008]
  • ©2008
Physical Details
  • xx, 470 pages : illustrations ; 24 cm
ISBNs
9780240809748, 0240809742
OCLC
ocn173659700

  • Includes bibliographical references and index.

  • Pt. 1: Game design basics. The role of the game designer -- The structure of games -- Working with formal elements -- Working with dramatic elements -- Working with system dynamics -- Pt. 2: Designing a game. Conceptualization -- Prototyping -- Digital prototyping -- Playtesting -- Functionality, completeness, and balance -- Fun and accessibility -- Pt. 3: Working as a game designer. Team structure -- Stages of development -- The design document -- Understanding the game industry -- Selling yourself and your ideas to the game industry
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